Coppercube API Documentation 
			Class BillboardSceneNode
				
				
				A billboard is like a 3d sprite: A 2d element, which always looks to the camera.
				
				
Extends
					SceneNode.
				
				
			
					Class Overview
				
				
				
						BillboardSceneNode()
				
				
				
					A billboard is like a 3d sprite: A 2d element, which always looks to the camera. 
It is usually used for explosions, fire, lensflares, particles and things like that.
					
				
				
				
				
				
					
					
					
					
					
					
					
			| Method Attributes | Method Name and Description | 
|---|---|
| 
								
								 Get the axis aligned, not transformed bounding box of this node. 
							 | 
						|
| 
								 getSize()
								 
								gets the size of the billboard 
							 | 
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| 
								 getType()
								 
								Returns the type string of the scene node. 
							 | 
						|
| 
								 setSize(x, y)
								 
								sets the size of the billboard 
							 | 
						
- Methods borrowed from class SceneNode:
 - addAnimator, addChild, createClone, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
 
					Method Detail
				
				
					 
					
					
					{Box3D}
					getBoundingBox()
					
					
					
						Get the axis aligned, not transformed bounding box of this node.
This means that if this node is an animated 3d character, moving in a room, the bounding box will 
always be around the origin. To get the box in real world coordinates, just transform it with the matrix 
you receive with getAbsoluteTransformation() or simply use getTransformedBoundingBox(), which does the same.
						
						
					
					
					
					
						
						
						
						
						
							- Returns:
 - {Box3D} Bounding box of this scene node.
 
					
					{Vect2d}
					getSize()
					
					
					
						gets the size of the billboard
						
						
					
					
					
					
						
						
						
						
						
							- Returns:
 - {Vect2d}
 
					
					{String}
					getType()
					
					
					
						Returns the type string of the scene node.
Returns 'billboard' for the mesh scene node.
						
						
					
					
					
					
						
						
						
						
						
							- Returns:
 - {String} type name of the scene node.
 
					
					
					setSize(x, y)
					
					
					
						sets the size of the billboard
						
						
					
					
					
					
						
							- Parameters:
 - x
 - y