Documentation

Classes

Class MeshTriangleSelector

Interface to return triangles with specific properties, useful for collision detection.

Extends TriangleSelector.

Class Overview
MeshTriangleSelector(Mesh, scenenode)
Implementation of TriangleSelector for meshes, useful for collision detection.
Note use OctTreeTriangleSelector instead of this one if your mesh is huge, otherwise collision detection might be slow. Every SceneNode may have a triangle selector, available with SceneNode::Selector. This is used for doing collision detection: For example if you know that a collision may have happened in the area between (1,1,1) and (10,10,10), you can get all triangles of the scene node in this area with the TriangleSelector easily and check every triangle if it collided.
Parameters:
Mesh
{Mesh} the Mesh representing the geometry
scenenode
{SceneNode} the SceneNode representing the position of the geometry

Method Summary
Method Attributes Method Name and Description
 
getAllTriangles(transform, outArray)
Returns all triangles for the scene node associated with this selector
 
getTrianglesInBox(box, transform, outArray)
Returns all triangles inside a bounding box, for the scene node associated with this selector.
Methods borrowed from class TriangleSelector:
getCollisionPointWithLine
Method Detail
getAllTriangles(transform, outArray)
Returns all triangles for the scene node associated with this selector
Parameters:
transform
{Matrix4} a transformation matrix which transforms all triangles before returning them
outArray
{Array} output array of the triangles
Returns:
the new TriangleSelector

getTrianglesInBox(box, transform, outArray)
Returns all triangles inside a bounding box, for the scene node associated with this selector. This method will return at least the triangles that intersect the box, but may return other triangles as well.
Parameters:
box
{Box3d}
transform
{Matrix4} a transformation matrix which transforms all triangles before returning them
outArray
{Array} output array of the triangles
Returns:
the new TriangleSelector

© 2010 N.Gebhardt, Ambiera
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