Documentation

Classes

Class MeshSceneNode

A scene node displaying a static Mesh.

Extends SceneNode.

Class Overview
MeshSceneNode()
A scene node displaying a static Mesh.

Fields borrowed from class SceneNode:
Id, Name, Pos, Rot, Scale, Selector, Visible
Method Summary
Method Attributes Method Name and Description
 
createClone(newparent)
 
Get the axis aligned, not transformed bounding box of this node.
 
Returns the Mesh drawn by this scene node.
 
Returns the type string of the scene node.
 
Sets the Mesh which should be drawn by this scene node.
Methods borrowed from class SceneNode:
addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
createClone(newparent)
Parameters:
newparent

{Box3D} getBoundingBox()
Get the axis aligned, not transformed bounding box of this node. This means that if this node is an animated 3d character, moving in a room, the bounding box will always be around the origin. To get the box in real world coordinates, just transform it with the matrix you receive with getAbsoluteTransformation() or simply use getTransformedBoundingBox(), which does the same.
Returns:
{Box3D} Bounding box of this scene node.

{Mesh} getMesh()
Returns the Mesh drawn by this scene node.
Returns:
{Mesh} the 3d mesh of this scene node

{String} getType()
Returns the type string of the scene node. Returns 'mesh' for the mesh scene node.
Returns:
{String} type name of the scene node.

setMesh(m)
Sets the Mesh which should be drawn by this scene node.
Parameters:
m
{Mesh} the mesh to draw from now on

© 2010 N.Gebhardt, Ambiera
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